January 2018 // Walking Simulator
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No animals, only letters and symbols.

Final experiment part of my research around the use of typography in game engines. In this walking simulator, the player visits a zoo, observing the action of numerous letters.

The park is separated in four sections. There’s the vowels, the symbols, the consonants and the numbers. Each subject display, in a unique manner, a living representation of typography and what it illustrates. For instance, vowels are loud and intimidating compared to consonants who stick together to form new shapes.

  • Unity 3D (C#)
  • Blender

Technical Aspect

First project made in a 3D environment inside Unity Engine. It has been developed in a two weeks lapse, in the goal to mainly enhance my skills in C#.

Letters and animation needed to initially be constructed as a mesh inside Blender before being shipped to the zoo.

About the Game

Release date: January 19, 2018
Platforms: Windows, Mac
Developer: Charles Doucet
Price: Free

Download the game here!