A two player side scroller
This project was presented and made for the Ubisoft Game Lab Competition 2018. The game is a coop game between two players, on the theme of mental health. The mandate required the game to be multiplayer via networks, to have an AI element and to be on a social cause. The final product consists of three different levels, and the experience takes about 15 minutes to complete.
This project was made by a team of eight students from Concordia and was, in the end, more of management and social experiment than a technical one.
- Unity 3D (C#)
- Substance Painter
My job was more on the design side of the game. I mostly worked on the conception and construction of the second level. My goal at that stage was to give a linear and fluid experience to the players, while putting a lot of efforts on the general mood of the scene.
The game mechanics were, at first, ambitious. Having two players having a different vision on their world. However, at the end, the mechanics turned out to be inconsistent and sometimes, frustrating.
The game production was complete in 10 weeks.