Literal

Interactive Piece / November 2017

Physics engine for words

 

Literal is the second experiment from my research of typography within an interactive environment. In games, the interactive texts and words are often existing in the user interface (UI), a layer over the action of the game (menu, health bar, etc.).

Physics engine for words

 

Literal is the second experiment from my research of typography within an interactive environment. In games, the interactive texts and words are often existing in the user interface (UI), a layer over the action of the game (menu, health bar, etc.).

With Literal, I wanted to put those typographic elements directly inside the simulated environment. Responding to physics and surrounding modifications through the player’s interaction. The game is available to play here via the link below.

  • Unity 3D (C#)
  • Photoshop
  • Illustrator