Kiriko

VR Experience / Fall 2018

A VR Experience and Installation

 

Kiriko is a user-based simulation and installation illustrating our relationship for the environment. The piece is primarily experienced through the use of a VR headset where the user passively observes the environment as it changes over time. The modifications occur through another participant who affects the VR environment using a tangible interface, meaning that they are not experiencing the VR simulation itself.

A VR Experience and Installation

 

Kiriko is a user-based simulation and installation illustrating our relationship for the environment. The piece is primarily experienced through the use of a VR headset where the user passively observes the environment as it changes over time. The modifications occur through another participant who affects the VR environment using a tangible interface, meaning that they are not experiencing the VR simulation itself.

The project was created in a team of six, and the tasks were divided into different clusters. The installation requires two players to work completely, but additional observers can also enjoy the piece by seeing the VR part projected on a wall.

  • Unity 3D (C#)
  • Illustrator
a_team