Projects

Creative library
Voxco Proposal

Voxco Proposal

New visual identity for Voxco’s website, a survey software company. Mainly using 3D meshes and scene compositions.

Summer 2019

Space Program

Space Program

A game prototype where the player takes off into space and become an astronaut for the period of an internship.

Winter 2019

Interval

Interval

Interval is an ongoing game development since summer 2018. I’m posting updates on this page.

In Production

Kiriko

Kiriko

A VR experience and installation where two players can observe and modify a simulation in real-time.

Fall 2018

Specter

Specter

A puzzle game based on text commands, combining retro interfaces with 3D environments and shapes.

April 2018

TANK

TANK

A collection of three different games. Each showcasing a lonely tank on its explorations of mysterious environments.

Winter 2018

Eradise

Eradise

Exploration game of a simulated environment, suggesting the story of an ancient and fallen civilization.

April 2018

You Are Two

You Are Two

Multiplayer game production presented and made for the Ubisoft Game Lab Competition 2018.

March 2018

Typograzoo

Typograzoo

The park opens their gates. The living specimens presented here are only made of letters and symbols.

January 2018

Literal

Literal

A little prototype, experimenting with typographic elements inside a physics-based environment.

November 2017

Swan Lake

Swan Lake

Short animation illustrating a version of the classic story Swan Lake, interpreted by letters and words.

October 2017

The Fall

The Fall

Game prototype made in Processing about a character sprite falling inside a computer bug and getting stuck in it.

Winter 2017

Switcher

Switcher

An interactive piece made in Processing where the user interact directly with a geometrical ballet.

January 2017

Voxco Proposal

Voxco Proposal

New visual identity for Voxco’s website, a survey software company. Mainly using 3D meshes and scene compositions.

Summer 2019

Space Program

Space Program

A game prototype where the player takes off into space and become an astronaut for the period of an internship.

Winter 2019

Interval

Interval

Interval is an ongoing game development since summer 2018. I’m posting updates on this page.

In Production

Kiriko

Kiriko

A VR experience and installation where two players can observe and modify a simulation in real-time.

Fall 2018

Specter

Specter

A puzzle game based on text commands, combining retro interfaces with 3D environments and shapes.

April 2018

TANK

TANK

A collection of three different games. Each showcasing a lonely tank on its explorations of mysterious environments.

Winter 2018

Eradise

Eradise

Exploration game of a simulated environment, suggesting the story of an ancient and fallen civilization.

April 2018

You Are Two

You Are Two

Multiplayer game production presented and made for the Ubisoft Game Lab Competition 2018.

March 2018

Typograzoo

Typograzoo

The park opens their gates. The living specimens presented here are only made of letters and symbols.

January 2018

Literal

Literal

A little prototype, experimenting with typographic elements inside a physics-based environment.

November 2017

Swan Lake

Swan Lake

Short animation illustrating a version of the classic story Swan Lake, interpreted by letters and words.

October 2017

The Fall

The Fall

Game prototype made in Processing about a character sprite falling inside a computer bug and getting stuck in it.

Winter 2017

Switcher

Switcher

An interactive piece made in Processing where the user interact directly with a geometrical ballet.

January 2017