A Console-Based Puzzle Game

 

My goal while developing Specter, was to merge different types of game mechanics and design together to shape something new and experimental. I achieved this effect by combining the old school SCUMM interface with 3D elements, while every player’s inputs pass via an in-game console.

Space map in the second prototype of space compass

A Console-Based Puzzle Game

 

My goal while developing Specter, was to merge different types of game mechanics and design together to shape something new and experimental. I achieved this effect by combining the old school SCUMM interface with 3D elements, while every player’s inputs pass via an in-game console.

User needs to complete a series of levels to progress into a fictional software, inspired by the ’90s hacking and the beginning of the internet.

  • Unity 3D (C#)
  • Blender
About the Game

 

Release date: April 25, 2018
Platforms: Windows, Mac, Web
Developer: Charles Doucet
Price: Free

Links

Process Journal
GitHub Project
Unity