Space Compass

Game / March 2020

A 360 odyssey

 

The core goal in the making of Space Compass was to end up with a playable game in short delays. A bit like a personal game jam! The game is a space shooter, where players’ movement is limited around a circle’s circumference. Player needs to dodge or destroy several asteroids, as well as some structures in the way.

Space map in the second prototype of space compass

A 360 odyssey

 

The core goal in the making of Space Compass was to end up with a playable game in short delays. A bit like a personal game jam! The game is a space shooter, where players’ movement is limited around a circle’s circumference. Player needs to dodge or destroy several asteroids, as well as some structures in the way.

I’ve put a lot of effort in the UI elements like the main menu and the in-game interfaces. I wanted those interfaces to be dynamic and attractive while being in a minimal environment.

  • Unity 3D (C#)
  • Adobe XD
  • Blender
About the Game

 

Release date: March 7, 2020
Platforms: Windows, Mac, Web
Developer: Charles Doucet

Links

Rough Prorotype
Second Prototype